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The game starts with the player, a new undead, thrown into a prison for undead to sequester them from the rest of humanity. As human souls dwindle, people become undead, a quasi-human state in which they can either collect other human souls to empower themselves or lose their own and become feral Hollowed creatures. The only source of protection and warmth for humanity is in the bonfire, a last bastion of the Age of Fire that can only be powered by the sacrifice of a human soul. Most of the gods are gone, the rest trying to hold on to the last remnants of power that they have. The Age of Fire, ruled by the gods who ended the Age of Dragons and brought light to the world, is over.
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How well does Dark Souls stack up, and is the PC version worth the wait?ĭark Souls presents a bleak, dying world. Thanks to this popularity, Dark Souls is now seeing a release on the PC, a first for From Software, to a very rocky reception. Developed by From Software, responsible for the King's Field series, the Souls series has enjoyed both widespread popularity and disdain for its supposed brutality and unforgivingness towards those who dare play it. Part 1: Dark Souls: Prepare to Die Reviewĭark Souls is the spiritual successor to Demon's Souls, an action-adventure RPG with an emphasis on exploring lonely, repressive environments. We'd like to thank the reviewers for writing this up, and Namco Bandai for a review copy of the game. These are two distinct opinion pieces, so they may not fully agree with each other. In contrast to Average Manatee's general review of the game, praetor's review focuses mainly on the new content and the quality of the port. So how is the port? Average Manatee and praetor have set out to find out. In August 2012, a PC port of the game with additional content, Dark Souls: Prepare to Die, saw the light of day.
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